Narrative video game · September 2026 Playable prototype
Cuando la ciudad sigue
A narrative prototype in Godot —the title means “When the city goes on”— about a warm, seemingly ordinary day in Concepción, with a comic-book look and three playable chapters.
Build on request
The story deals with depression and grief in a non-graphic way.
¿Y si nadie lo nota?
Cuando laciudad sigue
What it is
Three short chapters in which you switch characters to piece together what nobody managed to see. Flat colors, bold outlines, panels and comic-book halftones.
The ending happens off-screen: the game explores the characters’ agency and the signs that go unrecognized in time, without showing methods or presenting death as a solution.
3playable chapters
What I built
- Three narrative scenes with dialogue, camera work, clues and transitions
- Playable character switching in the third chapter
- Objects you examine to piece the story together
- An automated test that plays through the whole game
The hard parts
01
A sensitive subject
The piece was rewritten to develop causality and agency, with a non-graphic treatment of the ending.